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NBA 2K15 Attribute Upgrades — Different This Year

I was going to write about this in my last post about 2K15, but it wasn’t really relevant to the topic, so I decided to put it in its own post. In NBA 2K15 the attribute upgrade process is completely different than it has been in previous games. I don’t know why the people over at 2K Sports decided to do this, but they did; and I like some aspects of it, and dislike other aspects of it.

In previous games, as you may know, you used the VC that you earned playing the game to increase each attribute individually. As you increased the stat, the amount of VC that it took to increase it more would increase, so it would cost a lot less to get your players 3-point rating from 64 to 65 than it would to get it from 84 to 85. You would have to do this with each individual stat, increasing the ones that are most important to you first, until your players rating is as high as you want it to be.

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This year, though, you’re givin 5 different categories, and each category will increase a group of relevant stats. Here is the breakdown of the categories, and the individual attributes that each one increases:

Jump Shooter

  • Moving Shot Close
  • Standing Shot Close
  • Moving Shot Midrange
  • Standing Shot Midrange
  • Moving Shot Three
  • Standing Shot Three
  • Free Throw

Inside Scorer

  • Standing Layup
  • Driving LayupNBA 2K15 Attribute Upgrades
  • Post Fadeaway
  • Post Hook
  • Post Control

Athlete

  • Standing Dunk
  • Driving Dunk
  • Speed
  • Quickness
  • Vertical
  • Strength
  • Stamina
  • Hustle

Playmaker

  • Ball Control
  • Passing Vision
  • Passing IQ
  • Passing Accuracy

Rebounder

  • Boxout
  • Offensive Rebound
  • Defensive Rebound

Defender

  • Lateral Quickness
  • Pass Perception
  • Block
  • Shot Contest
  • Steal
  • Defensive Consistency
  • On-Ball Defense IQ
  • Pick and Roll Defense IQ
  • Help Defense IQ
  • Low Post Defense IQ

You can increase each category up to 20 times, which gives you a total of 100 upgrades available. You aren’t able to do all 100 right away, though. As you continue to play MyCareer mode, you’ll unlock more and more upgrades, eventually unlocking all 100.

 

Why I Like This New System

 

One of the main reasons I like this new system is because it makes sense that those attributes would all increase at the same time, realistically. It didn’t make sense to me, in the previous games, how you could increase your three point attribute, and basically be unable to miss from long-range, but you’d miss wide open mid-range shots simply because you didn’t increase that attribute.

2K14 Attributes

Grouping them together like this provides a more realistic experience to going to the gym and working on your skills. For example: if you go to the gym and work on your vertical jumping ability, it makes sense that your speed and quickness (among other things) will increase as well because all of those motions use a very similar set of muscles. It doesn’t make sense that you’d be able to jump out of the gym, but not be able to beat a center up the court.

Another reason that I like this new system is because it doesn’t allow you to just buy a great player. There is the ability to just buy VC if you’d like, so in previous games, the more affluent gamers could buy 100,000 VC (or more) and max out their players stats before playing their first game. With the way this is set up, though, they can increase their players ratings some, but they actually have to play a season (or possibly more) before they’re able to make their player a 99 overall.

 

Why I Don’t Like This New System

 

Despite what I said above, there are a couple of things that I don’t love about the new attribute upgrading system. For starters, though it makes sense that attributes would increase together, that isn’t always the case.

If you were a basketball player, and you went to the gym and shot 100 three pointers, you would become better at shooting from deep, but, although you would get better, you wouldn’t necessarily become equally better at shooting the midrange. Though they are both jumpers, you take them a little differently depending on where you are on the court.

Another thing I don’t like is that because you’re increasing groups of attributes at a time, you have to spend more VC each time you do an upgrade. In the previous games, I would like to save up my VC to increase the attributes that I wanted to increase to the nearest 5 or 10. Now, it would take so long to do that, that I space my spending out a lot more amongst the different categories. This does lead to a more realistic progression of your player, but it won’t let you increase your players ratings exactly as you’d like.

Speaking of which, I also don’t like the fact that you can’t increase your individual stats at all. You have to increase them in groups, or not at all. The main reason I don’t like this is because (as I said above), from a video game standpoint, you aren’t able to make your player exactly like you want them to play. If you want

NBA 2K15a big man who can basically only dunk and shoot threes, you won’t be able to make that because as you increase his dunking abilities and three-point abilities, you’re also increasing stats relevant to those.

This does end up giving you a more well-rounded player in the end, but that may not be something you want. People like to mess around when playing video games, and create things that could/would never exist in the real world. Even if it’s a game that’s meant to be extremely realistic. With the new attribute upgrade system, though, people don’t have that freedom to make the exact type of player they want.

 

Conclusion

 

Overall, I personally think I prefer this system of increasing stats. I’m not typically one of those players who makes a random character just to mess around, at least not during the first play-through of a game. I like to play games as realistically as possible, and I think this provides a more realistic version of increasing your players rating. Maybe it’d be possible for them to come up with a way to have both options. You increase your stats by category most of the time, but sometimes (or only a certain number of times during the course of a season/career) you’re able to increase a few stats individually. Who knows, we’ll just have to wait and see what it’s like in NBA 2K16.

Let us know in the comments what you think about the new stat upgrading system. Whether you like it or not. Also, don’t forget to hit those share buttons below!

Thanks for reading!

3 thoughts on “NBA 2K15 Attribute Upgrades — Different This Year

  1. todd Shaver says:

    In real life, If you went to a court and shot 100 three pointers, and no other shots, you most definitely WOULD get better at foul shots.
    I mean, passing a ball from left hand to right hand, or passing from one hand to the other in a circular motion around ones waist are techniques used to helps one’s dribbling ability and there is less in common with those two actions and dribbling than between 3 point & foul shots.

  2. todd Shaver says:

    The additional power needed for the difference in distance a 3 point shot and a foul shot requires comes from the legs. Everything else is the same.

    1. Anthony Bradley says:

      You make a good point, and I agree that you would get better at other shots, I just meant that you wouldn’t get equally better. Thanks for reading!

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