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Battlefield Hardline Beta — Initial Impressions

I’ve been looking forward to downloading the Battlefield Hardline Beta for about a week now. I found out that they’d be releasing a beta version a few days ago, and promptly set a reminder so that I wouldn’t forget. I woke up this morning to that reminder and immediately began downloading the game.

It’s a HUGE download – nearly 10.5 GB – so it took a long time to download. When it finally finished, I couldn’t even play it right away, I think it’s because I had to update my EA account email address (which I’ve tried to do in the past and it didn’t work, but that’s a different story) but maybe not. It doesn’t really matter, because I did eventually get into some games and got to experience a little bit of what this game’s going to be like.

 

Game Modes

 

In this beta, not surprisingly, we’re trying out Battlefield Hardline’s multiplayer mode, and we’re given three match types to choose from. We’re only able to play on one map per game mode, so it gets pretty repetitive, but at least we’ll all be masters of those maps when the full game is released.

Battlefield Hardline Beta

The three game modes are HeistHotwire, and Conquest Large. In all three of the game modes there are two teams. Police officers, and criminals. From what I can tell, the only time that it matters whether you’re an officer or a criminal is in Heist. In the other two game modes, both teams have the same objective, so it doesn’t matter which side of the law you happen to be on.

In Heist, the criminal group is trying to pull off a heist, while the police are trying to stop them. The setting in the beta is a bank, and the criminals have to get two “valuable packages” out of the vault and to an escape helicopter that’s waiting outside. It’s the job of the police officers to make sure they don’t escape with the packages.

I really like this game mode. It makes the most sense with the police officer/criminal aspect of the game. There are a few different ways that the criminals can get in an out of the vault, including blowing a hole in the roof above it. This game mode has a lot of potential, and it’ll be interesting to see what types of maps and surprises they put into the full game.

Hotwire puts both the police and criminals in a more open area in what appears to be the middle of a city. This game mode is spent primarily in cars so the map is mostly roads. The object of this game is to get into one of the designated cars and drive it around for as long as you can before the other team inevitably blows up the car (with you and your teammates in it).

 

 

This game mode is a lot of fun. You’re able to control a number of vehicles whether you’re trying to take control of the car for the objective, or trying to stop your opponent from doing the same. Helicopters, motorcycles, and tankers are all included. If you’re not someone who likes to drive, you’re able to be a passenger in the car as well. As the passenger, you hang out the window with your gun and it’s your job to defend the car from the other team. I feel like people who play partied up will have a lot of fun with this one.

The last game mode, Conquest Large, is set in what appears to be a small desert town. It’s pretty wide open, but there are buildings around the map that allow for cover and/or close quarters combat. The way to win in this game mode is to take control of the majority of the 6 designated areas of the map for the most amount of time.

This game mode made the most sense to me, initially, because it’s very similar to domination on Call of Duty. There are more spots to control, and the space you have to control for each spot is a little bit larger, but the general idea is the same. You’re able to control different vehicles in this one as well which ads a fun new twist to this type of game.

 

Gameplay

 

I am not very good at this game. At all. I’ve never really been into the Battlefield games. There isn’t any particular reason, but I’ve just always chose Call of Duty instead. I don’t know if I’m not good because I don’t play Battlefield, or if I don’t play Battlefield because I’m not good, but either way, I’m having a hard time doing well. I’m still trying to figure out the pace of this game. It seems as though I’m dying a lot, or I think that I’ll have a nice little killstreak going, but in all of the games that I played, I had single digit totals in both my kills and death columns.

That said, though, I still have fun with this game. The main point to these game modes, at least Heist and Hotwire, isn’t necessarily just to kill the enemies. Yes that’s a big part of it, but you can do other things in the game and still have fun. I really enjoyed driving around in Hotwire and seeing how long I could go before getting killed. I didn’t even go for kills all that often, I would just head to the designated car and start driving.

 

 

There are also weapons and other things stashed around the maps that can be picked up and used. I found a rocket launcher in Hotwire, and a defibrillator and ammo stash in Heist. Unfortunately, I wasn’t able to use the rocket launcher or defibrillator though. When I picked up the rocket launcher, I switched back to my primary weapon thinking that it would be my secondary. When I went to switch to it, though, it was just my pistol. With the defibrillator, the match ended before I was able to do anything with it (besides I’m not sure if it’s supposed to be used to kill enemies, or help revive teammates (or both)). Apparently you have to use these items the first time around and can’t hold on to them as backup weapons.

The maps are also pretty big. When you die, you’re given the option, based on where your teammates are (and I’m sure other factors) of where you want to respawn. This is cool because it lets you decide whether you want to spawn in the middle of action, or back a ways and try to surprise your opponents.

 

 

It also makes sense that the maps are big given the fact that there are numerous vehicle options to choose from. When you decide to spawn yourself back into the game, you can choose to do it in or near a car, motorcycle, or helicopter. If some of your teammates are already in a vehicle in battle, you can choose to join them as well as another gunner, provided the vehicle isn’t already full. I think it’s very interesting that you can get in a helicopter seemingly whenever you want, though I couldn’t figure out how to actually control it. I don’t know if I was doing something wrong or what, but the helicopter didn’t benefit me at all. Even the attached gun was difficult to aim and control, especially with the choppers sporadic flying.

There weren’t any vehicle options in Heist. I don’t know if this is because of the map being smaller and based mostly indoors, or the fact that the game mode doesn’t call for vehicles. This will be something that we’ll have to find out when the full game is released later this year.

 

Conclusion

 

I’ve been getting a little frustrated while playing this game, but I know it’s all my fault. This isn’t a game I’ve gotten into before and there’s a bit of a learning curve that I’m still getting used to. That said, though, I’m having a lot of fun with this beta release and I know that I’m going to have more fun as I become better a the game and unlock bigger, badder weapons.

I’m really excited about the full version of this game to be released too. I wasn’t ever really looking to play much of the multiplayer in this game, but I saw the trailer for the story last year and it really got me excited. That’s what I’ll be focused on when it’s finally released. In the meantime, though, I’m going to try to get better at this multiplayer so maybe I’ll be able to compete when the game does come out.

Thanks for reading! let us know in the comments how you’re doing in this beta. And don’t forget to hit those share buttons below to let your friends know what this games is all about!

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