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Advanced Warfare — Skill Based Matchmaking Opinion

I know that this is a topic that has been talked about by a lot of different people, but I wanted to share my 2 cents about it. That topic, incase it isn’t obvious, is skill based matchmaking in Advanced Warfare.

If you’re not sure what I’m talking about, skill based matchmaking (SBMM) is essentially exactly what it sounds like. When you’re searching for matches, the game is looking for players that are around your skill level, rather than using other criteria such as proximity to your location and signal strength (though those are also used, skill based matchmaking takes precedence).

Unfortunately, I’m not sure what the game uses to judge your skill, but I’m sure it’s a mixture of your kill-death ratio, score per minute, and rank just to name a few things it could be based off of. I’m sure Sledgehammer has an entire team dedicated to doing the math to figure out who should play against who.

There has been a lot of feedback about whether or not SBMM is a good thing, so I’m here to give a couple of personal pros and cons about this matchmaking process

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Cons

 

For one, it makes it a lot more difficult to advance your game. As much as I’d like to be, I’m not a GREAT Call of Duty player. I usually keep around a 1 KD, but I’m always trying to figure out how to get better. Last year, with Ghosts, I finally ended up getting myself a gaming headset. I could tell the difference immediately, and my KD began to consistently rise.

This year, though, whenever I start to do better, and my KD begins to increase I start getting placed in lobbies with better players and my ratio lowers again. It’s frustrating because I start to think that I finally have it figured out, and I’ll be able to consistently do better and better, but all of my hopes get dashed. It’s a cycle that’s difficult to get out of, and that keeps you from feeling like you’re play level is increasing.

Another reason that SBMM is a negative thing is because of connectivity issues. This was a lot bigger of a deal when Advanced Warfare first came out, but it’s still an issue. In the past, the games would find players who are within a certain range of where you’re gaming, and match you up with them. This made for Call of Duty Advanced Warfare Exo Suitstronger connections, and also why you’d often see people with recognizable area codes and city nicknames in their gamertags.

This year, though, You can potentially play with anybody in your country (and probably the world) as long as they are at the same perceived level of skill as you, which causes the strength of the connection to diminish. You may not think connection strength really matters, especially when you’re not feeling lag, but it does. Whenever you’re in a gunfight with somebody and you’re POSITIVE you should’ve gotten the kill because your crosshairs were on the enemy the whole time, but you didn’t… that’s connectivity issues due to players location not being close enough to yours.

Finally, there’s a whole separate playlist dedicated to ranked play. Ranked matches have to rely on each player’s skills in order to place them in the correct tier, and to allow them to move up or down tiers depending on how well they do.

A lot of players like to play casually. They just want to pick up the game every once in a while to have fun, get a decent KD, and not have to think too much about it. This is why, it seems, there is a public and ranked playlist. In Advanced Warfare, though, it forces all players to focus and try their hardest if they want to do well at all.

 

Pros

 

I can really only think of one pro for skill based matchmaking, but it’s a big one. Skill based matchmaking can, and probably will, make you a better Call of Duty player. If you continually practice, and play and attempt different strategies, you’ll get better. You can’t become a better player by playing against people who are clearly worse than you, you have to play equal and better competition, and that’s exactly what skill based matchmaking will do for you.

 

ConclusionAdvanced Warfare Multiplayer

 

Overall, though I can see the benefit of skill based matchmaking, I think I’m against it. I have other games that I like to play, so I don’t play Advanced Warfare as often as a lot of people; so when I do play, I don’t want to get dominated on every game.

I’d much rather play against people with a mix of skill levels, and have little to no issues with connectivity or having to worry that I’ll be put in a game with a bunch of really good players because I just had a great game. And I’d like it to be my choice when I’m ready to play seriously against tougher opponents.

Let us know in the comments what you think about skill based matchmaking or if you think there’s anything I missed. Also, don’t forget to hit those share buttons below, it means a lot!

Thanks for reading!

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